While this video is talking about a different mod, his guide for making it work applies to all mods for Medieval II Kingdoms, not just the one he refers to in the video.
Viola, the mod will now work! For a more visual presentation on how to do this, watch this video here starting at the 6:00 minute mark:. Right click on the copy to rename it, and type in the new name kingdoms. Right click on it and select the option "create copy", then paste the copy in the same location.
Go into you Medieval II folder, C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total War, and scroll down until you find a file marked medieval2 and listed as the file type application. Once you're done, the file location should look like this: C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total War\mods\Roar of Conquest 2.0Ĥ) When you open Roar of Conquest 2.0 in it's location, you will find a shortcut already up and ready to use! Just drag it out onto your desktop and it will launch the game, provided you have done the following: It should look something like this: C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total War\modsģ) Drag the Roar of Conquest folder into the mod location in Medieval II. My recommendation would be to delete version 1.5 before installing version 2.0, if for no other reason than to save disk space on your computer.ġ) After downloading Roar of Conquest, unzip the folder.Ģ) When you have unzipped the folder, find the location of your mod folder in Medieval II Total War on your computer.
Please note that if you have previously installed Roar of Conquest 1.5, this file will serve as a replacement it will not update version 1.5 of Roar of Conquest. This mod is a stand-alone release, which means that you do not need to have Stainless Steel 6.4 installed in order for this mod to work. It’s richer in features, we kept the Roar of Conquest 4.0 avaible for download because it allows you to start the campaign in 1220, while Roar of Conquest: Late Middle Ages starts in 1330. After the author has continued development in a new branch called Roar of Conquest: Late Middle Ages. Enough with the word play onto the action!Īttention! This is an “old” version of the mod, which ended it’s development at version 4.0. I hope those of you who try it out will find my work enjoyable and worth the download. The goal of my efforts was to create a campaign with larger, more professional armies and to see the rise of factions which before never became powerful empires capable of challenging the player. What started out as a minor tweek to a couple of units in the mod turned into a hobby, one which has now continued for a couple of years as a overhaul for units and factions that I felt under-performed. This mod was actually born from frustration on my part on the performance of pikes in Stainless Steel 6.4. Roar of Conquest is a large-scale overhaul for SS 6.4, aimed at polishing units and the campaign for better armies and more balanced factions. If you have problems or comments visit the project’s Discord.
Roar of Conquest is a mod for Medieval II: Total War - Kingdoms, created by Lord_Vinciullo.